552
A
B
Introduction to coding
FOCUS on STEM
Cross-disciplinary learning! What actually is STEM?
Short for Science, Technology, Engineering and Mathematics, STEM learning introduces 4 disciplines in just one approach: this is known as cross-disciplinary skills. Discovering several learning processes in one shows how complementary they can be, developing a passion for them all rather than just
one. As well as gaining knowledge, it is essential that children be able to do things by themselves and acquire the skills they
need for everyday life: solving problems and developing critical and creative thinking. So this method encourages curiosity, group experimentation and self-confidence by
linking in-class experiences with real-life concepts.
STEM Project mode
1 ASK What
problem do we have to
solve? 2 RESEARCH What are our
options to solve the problem?
3 PLAN
What are we going to do to
solve this problem?4
CREATE Make it!
5 TEST
Does it work?
6 IMPROVE
What can we do to make it
better?
+ 4 yearsA Easy Game Help the animal reach its shelter while programming the good deeds! A fun game to familiarise little ones with computer coding and encourage them to solve their problems by effectively using the tools at their disposal. Consists of: 1 course board, 2 programming boards, 60 code tokens, 12 mission cards, 4 departure cards, 5 counters, 4 passage cards and 8 badges. 2 levels of difficulty: 4 6 year old mode and 6 8 year old mode. Base: L: 28 cm - W: 28 cm. Made from CARDBOARD.
62 417 set
Reasoning
Adaptation
Trial and Error Critical
Thinkin g
Sensitiv ity
Curiosity
Communication
Creativity
Collaboration
Self-confidence
+ 4 yearsB Coordinates and simple coding Coding without a computer? The best way to begin! The child gets an introduction to coding, coordinates and sequences and discovers different ways of reaching the same goal by working with others. Consists of: 1 board, 2 discs, 4 robots, 57 coding cards and 12 arrows. Base: Side: 31.5 cm. Made from CARDBOARD.
60 849 set
Follows the national school
curriculum!